The School of Simulation and Visualisation is a state of the art research centre at Glasgow School of Art focussing on cutting-edge real-time 3D visualization and interaction technologies. Research is multi-disciplinary and is integrated with postgraduate academic activities. Core research focusses on interaction, haptics, gesture, 3D sound, real-time photorealistic 3D visualization, digital heritage, medical visualization, and serious games.
The British Empire Exhibition of 1938, held in Bellahouston Park, Glasgow, has been the focus of four different research projects at SimVis, spanning the last twelve years. The latest project, Research Engagement through Virtual Immersive Tools for Learning (REVISIT) focusses on the impact of immersive 3D learning tools in schools. Read more about all of our Empire Exhibition research.
The Digital Design Studio is undertaking a programme of work to develop 3D virtual anatomy at groundbreaking levels of accuracy and realism for the whole human body.
The project set out in late 2009 to digitally document Scotland’s then five World Heritage Sites and a further five international heritage sites to create accurate 3D data to help with their conservation and management, their interpretation and virtual access. It is a collaborative project between Historic Environment Scotland and The Glasgow School of Art’s Digital Design Studio (working together as the Centre for Digital Documentation and Visualisation), with CyArk.
(April 2015-September 2017, £70k)A collaborative project with SES Broadband Services (a 100% owned subsidiary of SES, one of the world's leading satellite providers) and Digitaria International SA (whose primary focus is on developing satellite networks and multimedia applications) that seeks to develop a new generation software/hardware platform that will enable an enhanced formal and informal learning experience by combing both the physical and digital presence regardless of location and device.
This project was funded by the European Space Agency with a 2 million euros matched funding budget. The academic budget allocation was € 200,000.
“How to Fail Your Research Degree” is an educational game which encourages a light-hearted engagement with the various academic skills and activities necessary to undertake post-graduate research – and the risks and pitfalls that can affect a research degree.
This international production is the result of Polina Zioga’s doctoral research on brain-computer interfaces that provide the brain with a non-muscular channel for communicating with the external world. The real-time brain-activity of a performer and the audience controls the live audio-visual projections and the atmosphere of the theatrical stage, which functions as an allegory of the social stage.
The ACCORD project sought to examine the opportunities and implications of digital visualisation technologies for community engagement and research through the co-creation of three-dimensional (3D) models of historic monuments and places. Despite their increasing accessibility, techniques such as laser scanning, 3D modelling and 3D printing have remained firmly in the domain of heritage specialists. Expert forms of knowledge and/or professional priorities frame the use of digital visualisation technologies, and forms of community-based social value are rarely addressed. Consequently, the resulting digital objects fail to engage communities as a means of researching and representing their heritage, despite the now widespread recognition of the importance of community engagement and social value in the heritage sector.
The ACCORD project aimed to address this gap through the co-design and co-production of an integrated research asset that addresses social value and engages communities with transformative digital technologies.
The George Square Site-specific Music project was funded by a Creative Scotland R&D grant and, in collaboration with internationally-recognised composer Sally Beamish, has developed an innovative prototype system to deliver an original musical composition inspired by the public art of Glasgow's George Square. Developers at DDS have designed and implemented a publically-available mobile app that mixes and remixes the composition as the user walks around George Square, exploring its Victorian statuary, for a unique, dynamic, aural experience.
The mobile app and full suite of music, called Set Round A Square, is now freely available from Google Play.
Transforming Transformation was an AHRC-funded collaboration between Birmingham Conservatoire’s Integra Lab and Glasgow School of Art’s School of Simulation and Visualisation (formerly Digital Design Studio). With the aim of designing a human-centred system for sound transformation, the project investigated touch free interfaces for immersive sound design by developing interactive systems that enable sound to be manipulated through hand movements as though it were an invisible 3D object. The interaction isenhanced by real-time visualisation within a virtual 3D space.
'Storystorm: A Collaborative Exchange of Methods for Storytelling' had 3 aims: to both produce and facilitate creative, targeted and response led activities that directly speak to the speed and scope of digital technological change while simultaneously critically interrogating it; to radically conceptualize community and culture in a digital age through empirically grounded but methodologically innovative activities that are discrete-but-connected; to work with the communities and cultures to which and through which we speak in order to generate cross-disciplinary dialogue that impacts onto policy, industry, academia, and practitioners.